The Inner and Outer effects with area styles can also use bitmap images for fills. We will first illustrate an Outer effect using a bitmap, and then add an Inner effect. The map we use is similar to the end illustration in the Style: Areas topic.
We begin with a drawing that shows Australia using default formatting. The Area Style dialog has been used to set a Border of 2 points.
In the Style pane, we click on the total Style button. In the drop down menu we choose More to launch the Area Style dialog.
We click the collection picker button and choose Image to open a dialog that allows us to browse to a folder with bitmap images. We have set a slate blue background color for the preview pane.
We choose the ones we want (use Ctrl-A to choose all of them) and press Open and they will be loaded into the new Images pane. In the illustration below, we have loaded four images.
We click the metal tread pattern. We also set the size to 24 points so the tread pattern is big enough to be seen. We set the Inner / outer offset to 10 points. This will be the width used by both the Outer effect and the Inner effect.
We click the Outer tab.
In the Outer tab we check the Outer box to turn on the Outer effect.
Once again, we click the collection picker button and choose Image to open a dialog that allows us to browse to a folder with bitmap images.
The images we loaded previously are kept on hand for use in the Symbol tab. We can load a different group of images for use with the Outer effect. We choose the ones we want, in this case choosing just one image that gives a water texture, and press Open and any bit map images will be imported into the Images pane that appears for the Outer tab.
We click the water image we imported and we set 400% as the size. This scales the bitmap image to four times the 24 point size. If we are not sure what size to use, we can try trial and error to see from the preview pane what a good size is that gives the effect we want with the particular bitmap image we are using. We press OK.
The result is that the main Symbol tab fills the area with the metal tread pattern bitmap image while the Outer tab fills a swath of ten points outward from the area's border with the water bitmap image.
To add an Inner effect, once more we click the total Style button and we drill down into the Area Style dialog. We click the Inner tab, choose Image in the collection picker button drop down menu, and then load the bitmap images we would like to use for the Inner effect. We can have a different collection of bitmap images loaded for the Inner effect than were imported for either the Symbol tab or the Outer tab.
We click the rivets.jpg bitmap image. The name is taken from the name of the file from which it was imported, and based on what we see in the preview pane we set the size to 90%, that is, a bit smaller as a size factor than the 24 point main size. We press OK.
The result is a rendering of the Australia map with both Outer and Inner effects. In the illustration above we have also set the Border to 1 point.
Manifold 9 - Style Pane Quickstart - Points - A fast and easy introduction to the new Style and formatting capabilities for points in Manifold Release 9 and Viewer. Learn how to rapidly change colors, symbology, sizes and rotations including the use of vector symbols, fonts and even bitmap images. The new system is "always on" and immediately shows changes in the main workspace for rapid, easy choice of exactly the visual effect we want. This video gets right to the basics used every day.
Manifold 9 - Style Pane Quickstart - Lines - Learn how to use the spectacular new style capabilities for lines in Manifold Release 9 and Manifold Viewer to create an endless variety lines quickly and easily. See how to add arrowheads or other symbols to the ends of lines, how to customize lines with repeating symbols, how to start lines with custom symbols and how to add accessory left and right lines for exactly the right effect.
Manifold 9 - Style Pane Quickstart - Areas - New area style capabilities in Release 9 and Viewer make it easy to rapidly create spectacular visuals that get the story across with clarity and compelling effect. Learn how to use point and click controls to fill areas, control borders, draw "inner area" effects and "outer area" effects for a seeming infinite range of options, all available with a rapid click of the mouse. Use bitmap images for area effects too!
Manifold 9 - Style Pane Quickstart - Labels - Recent builds of Release 9 have added extensive new style facilities for labels, making it easy to choose a wide variety of effects, including sidecar icons, box frames, drop shadows and many others. This video shows how fast and easy point-and-click dialogs make it easy to create exactly the label look you want. Works for the free Manifold Viewer, too!
Manifold 9 - Bitmap Styles - A quick, first look at very extensive additions to Style, enabling use of bitmaps for styles, inner and outer area hatches, left and right line style additions and many other new features.
Style: Thematic Formatting
Style: Bitmap Symbols
Style: Label Placement
Style: Label Icon Placement
Example: Change Point Style - Using new Style pane controls to change point style, either very rapidly one property at a time, or using the total Style button to compose a new style with changes to several properties at once.
Example: Style Pane Quickstart - A tutorial introduction to using the Style pane to apply color, symbology, size and rotation to areas, lines and points in drawings.
Example: Complex Point Style using a Circle Box - This example creates a complex point style, which uses a variety of different colors within the different effects tabs in the Point Style dialog.
Example: Point Style using Move and Rotate - The Move parameter for symbols allows us to move symbols in an angular direction even as we rotate them. This example shows how to create point symbols that are clock faces with hands, using Move and Rotate.
Example: Line Style with Multiple Effects - We can use effects from all of the Line Style dialog tabs to create a more complex line style. This example shows how to create a line style with an arrowhead symbol at the end of the line, a symbol at the beginning of the line and accessory lines in different colors to the left and right of the main line.
Example: Fill Areas with Bitmap Images - We can use bitmap images as "fill" symbology for areas, including for the fill of the area itself, or as fill for Inner or Outer effects. In this example we use Style Overrides to fill different areas in a map of provinces with a different bitmap image pattern.
Example: Use Repeating Images to Fill Areas - Areas are often filled with bitmap images that form a seamless pattern when tiled. If we like, we can use any bitmap image that can be used as a symbol, which will repeat within the area.